package org.bronycorps.mlptss.manager.ai;

import com.badlogic.gdx.math.Rectangle;
import com.badlogic.gdx.math.Vector2;

public interface IArtificialPlayer {

	public Vector2 getNextPosition(Vector2 position, Rectangle hitbox,
			PredictionManager predictionManager, float delta, float speed);

	public abstract boolean isEnemyOnRange();

	public abstract void update(float delta);

	public abstract void clearSnapshots();

}
